Remnant II Reveals PS5/XSX Scuffling with UE5, Efficiency Mode solely 720p, FPS Very Shaky

Remnant II has attracted loads of consideration for being one of many first main video games available on the market to be developed utilizing Unreal Engine 5, Epic’s much-heralded new engine that will likely be on the core of loads of future titles. Certain, we’ve seen demos like The Matrix Awakens operating on UE5, and Fortnite now makes use of the engine, however a totally developed recreation that tries to make use of UE5 to push the visible bar? These are nonetheless uncommon. Remnant II is much from excellent on PC, delivering so-so efficiency even with top-of-the-line graphics playing cards, and developer Gunfire Video games has admitted the sport was designed round upscaling tech like DLSS and FSR. However what about consoles? Effectively, the outcomes are slightly iffy there too.

The parents at Digital Foundry have taken Remnant II for a spin on each the PS5 and Xbox Sequence X/S, and whereas they discovered the extent of visible constancy was stable, efficiency leaves one thing to be desired. If you happen to’ve received round 15-minutes to spare, you possibly can take a look at their full video, or scroll on down for our recap of probably the most related factors.

On each PS5 and Xbox Sequence X, Remnant presents three visible choices together with a 30fps High quality mode, and 60fps Balanced and Efficiency modes. All three modes upscale to 1440p, with slightly low native resolutions – High quality is round 1296p, Balanced is 792p on common, and Efficiency is a mere 720p. Regardless of these low native resolutions, Balanced and Efficiency mode don’t maintain up all that nicely. Balanced mode typically maintains its 60fps goal, however can drop all the way in which right down to the mid-30s. Oddly, Efficiency mode isn’t significantly better and it additionally provides a ton of screen-tearing to the combo. Very like the recently-released Last Fantasy XVI, it appears Remnant II’s High quality Mode is definitely your finest guess for efficiency – positive, it’s solely 30fps, but it surely’s a constant 30fps, solely dropping a body or two right here and there. In the meantime, the Xbox Sequence S solely presents one mode, operating at round 900p and 30fps, with drops into the mid-20 vary.

If you happen to’re on the lookout for some console warfare ammunition, there’s not a lot distinction between the PS5 and XSX variations of the sport. The one distinction is that setting your console to 120hz mode will enable for uncapped framerates on XSX in Efficiency Mode, whereas PS5 stays locked to 60s. That stated, uncapped framerate additionally means even larger efficiency swings, so it is not essentially an enormous level in Xbox’s favor.

In fact, this is only one recreation and never essentially consultant of how all Unreal Engine 5 video games will carry out. That stated, Epic has tried to promote us the fantasy of cutting-edge visuals with out a big leap in {hardware} necessities, and evidently may need been overblown. There’s little doubt Remnant II typically seems to be good – Digital Foundry highlights the sport’s impressively-detailed objects and using Epic’s Nanite tech to eradicate pop-in. However it appears it comes at a price. A value even current-gen consoles and cutting-edge graphics playing cards might wrestle to pay.

Remnant II is accessible now on PC, Xbox Sequence X/S, and PS5. Anticipate a Wccftech overview quickly.

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