Peter Molyneux has a little bit of a difficulty with overhyping issues. Make no mistake, the person has loads of traditional video games like Populous, Syndicate, and Fable to his title, however in direction of the tip of his tenure with Microsoft/Lionhead Studios, he gained a repute for wildly overpromising with issues just like the never-delivered Kinect life sim Mission Milo. After leaving Microsoft, Molyneux began the brand new studio 22cans, which has labored on quite a lot of high-concept cell video games like Curiosity: What’s Contained in the Dice? and Godus, which both disenchanted or had been merely by no means completed.
Nicely, Molyneux isn’t letting a number of flawed steps preserve him down. In a current interview with Gamereactor Molyneux mentioned his newest venture, and after acknowledging followers can be “very irritated and indignant” if he did his typical overhyping, he type of proceeded to do exactly that. It appears 22cans’ subsequent venture will likely be extra of a full-fledged PC/console venture, fairly than a cell experiment, with Molyneux evaluating it to Fable, Dungeon Keeper, and Black & White. He additionally claims he’s devised a “mechanic that has by no means been seen in a sport earlier than.”
“I do assume we’ve stumbled […] on a mechanic that has by no means been seen in a sport earlier than. I really feel like we’re exploiting that mechanic in a world and an surroundings, which can be acquainted to folks. And since it’s in a well-recognized surroundings, it’s going to be loads brisker. And numerous that is very mystical, as a result of I am making an attempt to keep away from telling you what it is like. It is going to be much more like a Fable, Black & White, Dungeon Keeper kind of expertise. We have nearly […] made the choice to make it a PC/console title, fairly than it being cell. I am not saying that we’re by no means going to do it on cell, however we’re undoubtedly main on PC and console, primarily as a result of we’d like the facility.”
Nicely, that is a high-quality assertion, nevertheless it additionally raises some questions. Fable, Black & White, and Dungeon Keeper had been very totally different video games, so saying it’s like them doesn’t actually inform us a lot, apart from the brand new venture is bold. As for that new mechanic by no means seen in a sport earlier than, effectively, the jury’s out – typically mechanics have by no means been seen in a sport earlier than for an excellent purpose. But it surely looks as if Molyneux is fairly invested on this one – to the purpose he’s truly serving to program the sport (the primary time he’s executed that since Black & White again in 2001).
Apparently, Molyneux additionally had some feedback on the recently-shown trailer for the brand new Fable (which he isn’t concerned in). Molyneux appears to be comparatively excited in regards to the sport, however would have preferred to see extra gameplay (I feel lots of people are in that boat). He additionally went out of his option to level out the humor within the authentic Fable video games was extra in regards to the wacky issues the sport allow you to do, fairly than the writing, maybe calling out the overtly-jokey tone of Microsoft’s new trailer.
What do you assume? Will Molyneux ever make one thing worthwhile once more? Or will the cycle of hype and disappointment proceed?